The course of the game, in particular, seems completely unbalanced, a simple succession of scripted presentations of characters and places without any real objective other than to overcome them. This seemingly minimalist scenario to say the least is in fact the basis of a very strong radical concept from which each compartment of the game is defined, otherwise it would be wobbly. It is these purifications that provide the places in which the characters fight. The player controls Lenneth and alternates between recruiting Einherjar and purifying, that is, eradicating undead. This starting point constitutes for a certain time the only flesh of the scenario. As a result, Lenneth, one of the three Valkyries in Odin’s service, is given the mission to travel to Midgard in order to recruit Einherjars and send them to Freya. The Ragnarök – conflict between the gods of Asgard and the ice giants – is approaching.
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