X-Plane’s rendering engine is very flexible. We’ve given you more than enough rope to hang yourself with, and many of you are doing just that. X-Plane allows you to configure a LOT of settings to get optimal performance. In my opinion, one major contributor to performance loss right now is having your settings wrong. Then we can see what the second biggest problem is, and then optimize that….and around and around we go. Moving forward, we have some tools at our disposal that we can use to collect some data see what’s impacting performance the most. This is not a surprise because there is a huge spectrum of hardware out there. Many of you are getting “ok” performance and others are getting really poor performance. ![]() Many of you are getting really decent performance. Only once these types of problems are taken care of will we be able to start looking into figuring out what can be optimized in the sim. Austin, Ben and I are still working on cleaning out the remainder of Ultra-High priority bugs right now which essentially consist of crashes or other things that impact large groups of people.
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